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Decked builder vs imtg
Decked builder vs imtg








decked builder vs imtg

Also comes down to who manages to scoop up the one more powerful card a lot of the time, while Dominion offers more equal access to kingdom cards.Ģ) The limitation on buys similarly feels better than “buy as much as you want as long as you have money”. Dominion setup also feels like it encourages more variety, whereas when I play market row games it seems like it gets stale faster. I still prefer Dominion over most of the “new and improved” deck-builders, which don’t actually feel like an improvement to me, for I think a few main reasons:ġ) Kingdom cards feel more “fair”/less random than market row cards (e.g., Ascension, Star Realms, Marvel Legendary). Similar to OP, this is my favorite mechanic in any deck builder. In 3+ player games, the first player (1st player rotates around the table) can look at the top contested resource card, which adds a neat layer to everyone's decision to use or hold on to cards during their turn. A new round begins by players drawing an entirely new hand. If it works, you can win the Skirmish just for showing up.Īfter the Skirmish, the round ends and everyone discards their cards. You can keep most of your cards to discourage other players from keeping cards for the Skirmish. The bluffing comes in when you get a bad hand. The player with the highest value wins the top "contested resource" card from a face down deck, these are pretty powerful.

decked builder vs imtg

Once the last player's resource gathering phase has ended, a "Skirmish" phase takes place where all players reveal the cards they held on to and compare their attack values. You can also, however, hold on to some or all of your cards. There is the resource gathering phase where you can use some or all of your cards to buy cards from a static array like in Dominion, or to try your luck at searching for useful cards in a face down "junkyard" deck. You have two phases in Arctic Scavengers. You hold on to them for a second phase within each same round. (Unless you're playing with the HQ expansion). You don't hold on to cards between rounds. Then when you cycle you flip your discard pile over, so you have a lot of say in what order you'll draw your cards. When you put your hand into your discard pile you choose what order you put them in. This is my favorite deck builder mechanic and doesnt exist in any of the other games listed here.Ĭlank - Adds a third resource, movement, and a board with a bunch of stuff on itĪeons End - Cooperative deckbuilding against a boss that has its own deck. Gives you a way to bluff with a bad hand and get something valuable out of it. Star Realms - 1v1, very similar to Ascension, adds bases that stay in playĪrctic Scavengers - Hey theres now strategy to holding onto cards instead of playing them all like a robot. Some cards you can only attack, others you can only buy. Adds another resource for "attacking" cards. End of game determined by empty supply pilesĪscension - Added randomized supply of cards to choose from rather than static. You can kind of craft a meta or randomize what piles are in the supply but they dont change over the course of the game. A lot of these have cross overs or have aspects that are in a bunch of other deck builders, these are just examples:ĭominion - Just staple deck building, the classic. There are a few I've played that are significant to me from a design perspective.

decked builder vs imtg

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DECKED BUILDER VS IMTG FULL

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Decked builder vs imtg